DIDACTIC GAMES AS A MEANS OF DEVELOPING STUDENTS' MOTIVATION FOR COGNITIVE ACTIVITY

dc.contributor.authorErnazarova N. H.
dc.date.accessioned2025-12-28T13:15:57Z
dc.date.issued2025-12-06
dc.description.abstractThis article discusses the task of increasing students' interest in mathematics through the use of gaming educational technologies. The expected learning outcomes of using didactic games are presented.
dc.formatapplication/pdf
dc.identifier.urihttps://brightmindpublishing.com/index.php/EI/article/view/1742
dc.identifier.urihttps://asianeducationindex.com/handle/123456789/6299
dc.language.isoeng
dc.publisherBright Mind Publishing
dc.relationhttps://brightmindpublishing.com/index.php/EI/article/view/1742/1768
dc.rightshttps://creativecommons.org/licenses/by/4.0
dc.sourceEducator Insights: Journal of Teaching Theory and Practice; Vol. 1 No. 12 (2025); 70-74
dc.source3061-6964
dc.subjectTeaching mathematics, game, didactics, interest, mental development.
dc.titleDIDACTIC GAMES AS A MEANS OF DEVELOPING STUDENTS' MOTIVATION FOR COGNITIVE ACTIVITY
dc.typeinfo:eu-repo/semantics/article
dc.typeinfo:eu-repo/semantics/publishedVersion
dc.typePeer-reviewed Article

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