DIDACTIC GAMES AS A MEANS OF DEVELOPING STUDENTS' MOTIVATION FOR COGNITIVE ACTIVITY
| dc.contributor.author | Ernazarova N. H. | |
| dc.date.accessioned | 2025-12-28T13:15:57Z | |
| dc.date.issued | 2025-12-06 | |
| dc.description.abstract | This article discusses the task of increasing students' interest in mathematics through the use of gaming educational technologies. The expected learning outcomes of using didactic games are presented. | |
| dc.format | application/pdf | |
| dc.identifier.uri | https://brightmindpublishing.com/index.php/EI/article/view/1742 | |
| dc.identifier.uri | https://asianeducationindex.com/handle/123456789/6299 | |
| dc.language.iso | eng | |
| dc.publisher | Bright Mind Publishing | |
| dc.relation | https://brightmindpublishing.com/index.php/EI/article/view/1742/1768 | |
| dc.rights | https://creativecommons.org/licenses/by/4.0 | |
| dc.source | Educator Insights: Journal of Teaching Theory and Practice; Vol. 1 No. 12 (2025); 70-74 | |
| dc.source | 3061-6964 | |
| dc.subject | Teaching mathematics, game, didactics, interest, mental development. | |
| dc.title | DIDACTIC GAMES AS A MEANS OF DEVELOPING STUDENTS' MOTIVATION FOR COGNITIVE ACTIVITY | |
| dc.type | info:eu-repo/semantics/article | |
| dc.type | info:eu-repo/semantics/publishedVersion | |
| dc.type | Peer-reviewed Article |
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