COMPUTER DIDACTIC GAMES IN ORGANIZING THE EDUCATIONAL PROCESS
loading.default
item.page.date
item.page.authors
item.page.journal-title
item.page.journal-issn
item.page.volume-title
item.page.publisher
Scholar Express Journal
item.page.abstract
Didactic games aimed at educational purposes occupy an important place among modern psychological and pedagogical learning technologies. This article provides information about the technologies of computer didactic games based on information communication tools, their implementation of functions and roles in the educational process.