GAME ACTIVITY AS THE MAIN FORM OF WORK WHEN TEACHING STUDENTS FOREIGN LANGUAGES

loading.default
thumbnail.default.alt

item.page.date

item.page.journal-title

item.page.journal-issn

item.page.volume-title

item.page.publisher

Modern American Journals

item.page.abstract

This article explores the efficacy of game activity as a primary pedagogical strategy in foreign language (FL) education. While traditional methodologies often emphasize rote memorization and grammatical drills, modern communicative approaches increasingly recognize the need for engaging, low-stress environments that foster authentic language use. Game activity, including role-plays, simulations, and language-focused games, is examined for its capacity to significantly enhance student motivation, reduce affective filter, and provide meaningful context for language practice. The research synthesizes existing theoretical frameworks and empirical evidence to establish the game as a central, rather than supplementary, form of work for developing communicative competence across all language skills (listening, speaking, reading, and writing) and linguistic components (vocabulary and grammar).

item.page.description

item.page.citation

item.page.collections

item.page.endorsement

item.page.review

item.page.supplemented

item.page.referenced